张涵哲
Hanzhe Zhang
👤
游戏设计硕士 '26 任务设计 系统设计 技术策划
Game Designer Quest Design Technical Background MFA Game Design '26
兼具开发能力的游戏策划。
擅长任务设计系统设计
关注玩家体验,用技术落地设计想法。
Game designer with a technical edge.
Focused on systems, quest design,
and crafting meaningful player experiences.
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01 Projects
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主策划 · Lead Designer
Lead Designer
按右键打开翻译器
Right Click to Open Translator
横板冒险语言解谜游戏。玩家跟随神秘猫咪穿越到语言不通的异世界,在解谜中习得词汇、理解规则、揭开秘密。参考自然语言与人造语,结合普遍语法理论设计游戏内语言系统。

🏆 2024 CUSGA 全国大学生游戏开发大赛 · 最佳解谜游戏
A side-scrolling adventure language puzzle game. Players follow a mysterious cat into a world with an unknown language, learning vocabulary and rules through puzzles. Designed an in-game language system based on natural and constructed languages with universal grammar theory.

🏆 2024 CUSGA National Game Dev Competition · Best Puzzle Game
Unity 语言设计 Language Design 谜题设计 Puzzle Design 叙事 Narrative CUSGA 2024
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策划 · 任务设计
Game Designer · Quest Design
麦琪的花园
Maggie's Garden
俯视角 AI 驱动生存建造游戏(Autogame 实习项目)。重构任务生成与 NPC 系统,提出跟随好感度的角色任务生成框架。设计 LLM 管线与系统提示词,搭建世界知识库架构。

负责 PV 制作:撰写脚本、引擎内调优录制,发布首周播放量达 50k。
A top-down AI-driven survival crafting game (Autogame internship). Rebuilt the quest generation and NPC systems, proposed an affinity-based quest generation framework. Designed LLM pipelines, system prompts, and world knowledge architecture.

Produced the PV trailer: scripted, captured in-engine, reaching 50k views in the first week.
LLM Pipeline 任务系统 Quest System 系统设计 Systems Design Prompt Engineering PV
独立开发 · 设计+开发
Solo Dev · Design + Development
Widget Idle
硕士毕业设计。增量游戏,包含 Prestige 重生机制与技能树系统。通过 A/B 测试研究视听反馈对玩家决策行为与留存的影响。独立完成设计与开发。
MFA Capstone project. An incremental game featuring Prestige mechanics and skill trees. Conducting A/B testing research on how audiovisual feedback affects player decision-making and retention. Solo designed and developed.
Incremental A/B Testing 玩家研究 Player Research Prestige System Capstone
02 Highlights
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CUSGA 最佳解谜
CUSGA Best Puzzle
50k
PV 首周播放
PV Views (Week 1)
4.0
研究生 GPA
Graduate GPA
CS
计算机本科 · Top 10%
CS Undergrad · Top 10%
03 More Projects
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Mirage
3D 空间解谜
3D Spatial Puzzle
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Meteor Mash
动作游戏
Action Game
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Hell Typer
打字游戏原型
Typing Game Prototype
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Legitimancy
策略模拟
Strategy Simulation
04 About
游戏设计硕士在读(Northeastern University),本科计算机科学(香港中文大学深圳),曾在 UC Berkeley 交换学习。兼具设计能力与开发能力。
在 Autogame 实习期间负责 AI 驱动游戏的任务系统设计与 LLM 管线开发。热衷系统设计、玩家心理与叙事设计的交叉领域。
MFA Game Science & Design candidate at Northeastern University. B.Eng in Computer Science from CUHK-Shenzhen with exchange at UC Berkeley. Combines design thinking with technical ability.
Interned at Autogame on AI-driven quest systems and LLM pipeline development. Passionate about the intersection of systems design, player psychology, and narrative.
2024 — 2026
Northeastern University
MFA Game Science & Design · GPA 4.0
2022
UC Berkeley
交换学习 · AI · 算法 · 认知科学
Exchange · AI · Algorithms · Cognitive Science
2019 — 2024
香港中文大学(深圳)
CUHK-Shenzhen
计算机科学与技术 · GPA 3.5 · Top 10%
B.Eng Computer Science · GPA 3.5 · Top 10%
游戏设计 Game Design 系统设计 Systems Design 任务设计 Quest Design 关卡设计 Level Design 叙事设计 Narrative Design 玩家研究 Player Research Unity Unreal Python C# / C++ Prompt Engineering LLM Pipeline Blender 本地化 Localization
05 Contact
一起做有趣的事
Let's Make Something Fun
正在寻找游戏设计方向的全职机会
Looking for full-time game design opportunities